Platform games

Results: 260



#Item
221Side-scrolling video games / Video games / Platform games / Art games / Procedural generation / Georgios N. Yannakakis / LittleBigPlanet / Spore / Super Mario Bros. / Games / Digital media / Application software

What is Procedural Content Generation? Mario on the borderline Julian Togelius, Emil Kastbjerg, David Schedl and Georgios N. Yannakakis IT University of Copenhagen Rued Langgaards Vej 7 Copenhagen, Denmark

Add to Reading List

Source URL: julian.togelius.com

Language: English - Date: 2013-08-26 11:58:52
222Arcade games / Mario enemies / Side-scrolling video games / Platform games / Recurring enemies in the Mario series / Super Mario Bros. / Mario / Lakitu / Goomba / Games / Digital media / Electronic games

Patterns and Procedural Content Generation Revisiting Mario in World 1 Level 1 Steve Dahlskog Julian Togelius

Add to Reading List

Source URL: julian.togelius.com

Language: English - Date: 2013-08-26 11:58:53
223Design / Cybernetics / Software design pattern / Pattern / Procedural generation / Object-oriented programming / Genetic algorithm / Rhythm / Platform game / Digital media / Electronic games / Application software

Patterns as Objectives for Level Generation Steve Dahlskog Julian Togelius Malmö University

Add to Reading List

Source URL: julian.togelius.com

Language: English - Date: 2013-08-26 11:58:56
224Information science / Audio storage / Java platform / High-end audio / DVD / BD-J / Blu-ray Disc / Ln / Ls / Electronics / Computing / High-definition television

Creating Games for Blu-ray Disc in BD-JavaTM Bill Foote Sun Microsystems Philip C. Starner

Add to Reading List

Source URL: jovial.com

Language: English - Date: 2009-07-20 20:48:46
225Cross-platform software / Simple DirectMedia Layer / Sam Lantinga / Linux games / Loki Software / Zlib License / Ryan C. Gordon / Build engine / Maelstrom / Software / Application programming interfaces / Video game development

Ryan C. Gordon icculus.org Game Development with SDL 2.0 A few notes… •

Add to Reading List

Source URL: media.steampowered.com

Language: English - Date: 2014-02-10 20:06:52
226Game design / Georgios N. Yannakakis / Dynamic game difficulty balancing / Platform games / Video game development / Mario / Level / Super Mario Bros. / Artificial intelligence / Games / Digital media / Electronic games

Towards Automatic Personalized Content Generation for Platform Games Noor Shaker, Georgios Yannakakis and Julian Togelius Center of Computer Games Research IT University of Copenhagen, Copenhagen, Denmark {nosh, yannakak

Add to Reading List

Source URL: julian.togelius.com

Language: English - Date: 2013-08-26 11:58:51
227Arcade games / Side-scrolling video games / Mario / Super Mario Bros. / Recurring enemies in the Mario series / Game controller / Platform game / Artificial intelligence / Super Mario Bros. 3 / Games / Digital media / Electronic games

The Mario AI Benchmark and Competitions Sergey Karakovskiy and Julian Togelius Abstract—This paper describes the Mario AI benchmark, a game-based benchmark for reinforcement learning algorithms and game AI techniques d

Add to Reading List

Source URL: julian.togelius.com

Language: English - Date: 2013-08-26 11:58:53
228Game design / Side-scrolling video games / Fighting games / Super Mario / Platform game / Mario / Game mechanics / GSP Algorithm / Power-up / Games / Digital media / Electronic games

1 Crowd-Sourcing the Aesthetics of Platform Games Noor Shaker, Georgios N. Yannakakis, Member, IEEE, Julian Togelius, Member, IEEE Abstract—What are the aesthetics of platform games and

Add to Reading List

Source URL: julian.togelius.com

Language: English - Date: 2013-08-26 11:58:54
229Artificial intelligence / Platform games / Dynamic game difficulty balancing / Games / Affective computing / Video game bot / Emotion / Super Mario / Georgios N. Yannakakis / Gaming / Mind

Digging deeper into platform game level design: session size and sequential features Noor Shaker, Georgios N. Yannakakis and Julian Togelius IT University of Copenhagen, Rued Langaards Vej 7, 2300 Copenhagen, Denmark {no

Add to Reading List

Source URL: julian.togelius.com

Language: English - Date: 2013-08-26 11:58:52
230Robocode / Master of Enterprise / Asterisk / Software / Programming games / Computing / Cross-platform software

Microsoft Word - Games Fleadh 2014 Schedule.docx

Add to Reading List

Source URL: www.gamesfleadh.ie

Language: English - Date: 2014-03-06 06:46:03
UPDATE